Toss in a dash of Guild Wars, Dungeons and Dragons Online, City of Astral Diamonds Heroes and Silk Road Online and we've got a recipe for horrendous grades and social atrophy.The unfortunate part of this story is that all of the games I listed are, in essence, exactly the same! Do away with the differences in graphics, network support and fees, and the silly user interfaces and you're left with exactly what all of the multi-user dungeon (MUD, those gnarly text-only games only those with stomachs of steel can tolerate) players have had for decades. I target you, I cast spell, server calculates resistances and diminishes the usefulness of my spell, spell hits you... ad naseum. These newer, graphics-based games all have their slight spin on this theme, but when it comes down to it, they're all the same at heart. When we look at these games with eyes as objective as we can possibly have, when we really look at these games at the "meta" level, we can see that all of the small differences between them are different manifestations of the same thing!
What I mean here is that there are several things which, like it or not, are common to what it is that makes an RPG. Then, there are things (again, like it or not) which are fundamental to an online game. Combine them and, you guessed it, you get a new set of things which are common to all (or at least many) online RPGs. What are these things, and what have they done to the current generation of online RPGs? Let's take a look.This is arguably the most important aspect of any online game. In my experience, one of the necessary fuels to drive a person through the long grind ahead of them in Neverwinter Astral Diamonds any game is the wish to be compared as equals to a certain group of players far superior to themselves.
Everyone wants to look like the hardcore raiders. The need for players to make quick comparison between themselves and other players manifests itself in today's games mostly as the ability to make a quick glance at another player's armor or transportation implement. For instance: in World of Warcraft, it's extremely easy to tell who's raided which zones (and for how long) simply by looking at the armor that they're wearing. At a much lower level, it's very easy to Neverwinter AD simply watch someone run past you and parse them visually either into the "regular mount" or "epic mount" group.
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